# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Free Software Foundation, Inc. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "POT-Creation-Date: 2000-02-21 17:12-0500\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: ENCODING\n" #: common/city.c:177 msgid "?wonder:w" msgstr "" #: common/city.c:186 msgid "?built:B" msgstr "" #: common/city.c:187 msgid "?obsolete:O" msgstr "" #: common/log.c:83 #, c-format msgid "Bad log level %d in \"%s\".\n" msgstr "" #: common/log.c:85 #, c-format msgid "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n" msgstr "" #: common/log.c:96 common/log.c:108 common/log.c:138 #, c-format msgid "Badly formed log level argument \"%s\".\n" msgstr "" #: common/log.c:128 #, c-format msgid "Empty filename in log level argument \"%s\".\n" msgstr "" #: common/log.c:232 #, c-format msgid "Couldn't open logfile: %s for appending.\n" msgstr "" #: common/log.c:245 common/log.c:263 #, c-format msgid "last message repeated %d times" msgstr "" #: common/log.c:247 common/log.c:266 #, c-format msgid " (total %d repeats)" msgstr "" #: common/log.c:260 msgid "last message repeated once" msgstr "" #: common/map.c:54 msgid "Polluted " msgstr "" #: common/map.c:57 data/civ1/terrain.ruleset:453 #: data/classic/terrain.ruleset:453 msgid "River" msgstr "" #: common/map.c:546 common/unit.c:851 msgid "Road" msgstr "" #: common/map.c:548 common/unit.c:857 data/civ1/techs.ruleset:439 #: data/civ2/techs.ruleset:439 data/default/techs.ruleset:439 msgid "Railroad" msgstr "" #: common/map.c:550 common/unit.c:853 msgid "Irrigation" msgstr "" #: common/map.c:552 msgid "Farmland" msgstr "" #: common/map.c:554 common/unit.c:852 msgid "Mine" msgstr "" #: common/map.c:556 common/unit.c:855 msgid "Fortress" msgstr "" #: common/map.c:558 common/unit.c:862 msgid "Airbase" msgstr "" #: common/mem.c:38 #, c-format msgid "Out of memory trying to %s %lu bytes at line %d of %s." msgstr "" #: common/shared.c:130 #, c-format msgid "Missing argument for \"%s\".\n" msgstr "" #: common/shared.c:228 #, c-format msgid "%d BC" msgstr "" #: common/shared.c:230 #, c-format msgid "%d AD" msgstr "" #: client/tilespec.c:174 common/shared.c:579 #, c-format msgid "Could not find readable file \"%s\" in data path." msgstr "" #: client/tilespec.c:176 common/shared.c:581 server/ruleset.c:88 msgid "The data path may be set via the environment variable FREECIV_PATH." msgstr "" #: client/tilespec.c:178 common/shared.c:583 server/ruleset.c:90 #, c-format msgid "Current data path is: \"%s\"" msgstr "" #: common/shared.c:618 #, c-format msgid "%s: Fatal error: you're trying to run me as superuser!\n" msgstr "" #: common/shared.c:620 msgid "Use a non-privileged account instead.\n" msgstr "" #: common/shared.c:635 msgid "exact match" msgstr "" #: common/shared.c:636 msgid "only match" msgstr "" #: common/shared.c:637 msgid "ambiguous" msgstr "" #: common/shared.c:638 msgid "empty" msgstr "" #: common/shared.c:639 msgid "too long" msgstr "" #: common/shared.c:640 msgid "non-match" msgstr "" #: common/shared.c:700 msgid "'Cause civilization should be free!" msgstr "" #: common/support.c:112 #, c-format msgid "error %d (compiled without strerror)" msgstr "" #: common/unit.c:671 msgid " and " msgstr "" #: client/gui-gtk/plrdlg.c:81 common/unit.c:849 msgid "Idle" msgstr "" #: client/cityrepdata.c:218 common/unit.c:850 server/plrhand.c:814 msgid "Pollution" msgstr "" #: client/gui-gtk/menu.c:547 client/gui-xaw/menu.c:156 common/unit.c:854 msgid "Fortify" msgstr "" #: client/gui-gtk/menu.c:549 client/gui-xaw/menu.c:157 common/unit.c:856 msgid "Sentry" msgstr "" #: client/gui-gtk/menu.c:551 client/gui-xaw/menu.c:158 common/unit.c:858 msgid "Pillage" msgstr "" #: common/unit.c:859 data/Freeciv:1090 msgid "Goto" msgstr "" #: common/unit.c:860 msgid "Explore" msgstr "" #: common/unit.c:861 msgid "Transform" msgstr "" #: client/gui-gtk/citydlg.c:894 client/gui-xaw/citydlg.c:1414 #: common/unit.c:863 msgid "Unknown" msgstr "" #: common/unit.c:1093 msgid " (veteran)" msgstr "" #: common/unit.c:1110 msgid "Moves" msgstr "" #: common/version.c:26 msgid "January" msgstr "" #: common/version.c:27 msgid "February" msgstr "" #: common/version.c:28 msgid "March" msgstr "" #: common/version.c:29 msgid "April" msgstr "" #: common/version.c:30 msgid "May" msgstr "" #: common/version.c:31 msgid "June" msgstr "" #: common/version.c:32 msgid "July" msgstr "" #: common/version.c:33 msgid "August" msgstr "" #: common/version.c:34 msgid "September" msgstr "" #: common/version.c:35 msgid "October" msgstr "" #: common/version.c:36 msgid "November" msgstr "" #: common/version.c:37 msgid "December" msgstr "" #: common/version.c:49 #, c-format msgid "" "THIS IS A BETA VERSION\n" "Freeciv %s will be released in\n" "%s, at %s" msgstr "" #: server/barbarian.c:431 #, c-format msgid "Native unrest near %s led by %s." msgstr "" #: server/barbarian.c:434 #, c-format msgid "Sea raiders seen near %s!" msgstr "" #: server/cityhand.c:116 #, c-format msgid "city %d" msgstr "" #: server/cityhand.c:301 msgid "Game: you don't have a worker here." msgstr "" #: server/cityhand.c:367 msgid "Game: You have already sold something here this turn." msgstr "" #: server/cityhand.c:376 #, c-format msgid "Game: You sell %s in %s for %d credits." msgstr "" #: server/cityhand.c:404 msgid "Game: You have already bought this turn." msgstr "" #: server/cityhand.c:410 msgid "Game: Cannot buy in city created this turn." msgstr "" #: server/cityhand.c:416 #, c-format msgid "Game: You don't buy %s!" msgstr "" #: server/cityhand.c:423 msgid "Game: Can't buy units when city is in disorder." msgstr "" #: server/cityhand.c:457 #, c-format msgid "Game: %s bought in %s for %d gold." msgstr "" #: ai/aicity.c:238 server/cityhand.c:521 #, c-format msgid "Game: The %s have stopped building The %s in %s." msgstr "" #: server/cityhand.c:550 msgid " from the worklist" msgstr "" #: server/cityhand.c:560 #, c-format msgid "Game: %s is building %s%s." msgstr "" #: server/cityhand.c:564 #, c-format msgid "Game: %s is building %s." msgstr "" #: ai/aicity.c:247 server/cityhand.c:571 #, c-format msgid "Game: The %s have started building The %s in %s." msgstr "" #: server/cityhand.c:598 msgid "Game: You have bought this turn, can't change." msgstr "" #: server/cityhand.c:630 #, c-format msgid "Game: %s is not a valid name." msgstr "" #: server/citytools.c:617 server/citytools.c:647 #, c-format msgid "Game: Transfered %s in %s from %s to %s." msgstr "" #: server/citytools.c:639 #, c-format msgid "Game: Changed homecity of %s in %s." msgstr "" #: server/citytools.c:670 #, c-format msgid "Game: Transfered %s at (%d, %d) from %s to %s." msgstr "" #: server/citytools.c:934 #, c-format msgid "" "Game: Your nation is thrust into civil war, %s is declared the leader of " "the rebel states." msgstr "" #: server/citytools.c:954 #, c-format msgid "Game: %s declares allegiance to %s." msgstr "" #: server/citytools.c:983 #, c-format msgid "" "Game: The capture of %s's capital and the destruction of the empire's " "administrative\n" " structures have sparked a civil war. Opportunists have flocked to the " "rebel cause,\n" " and the upstart %s now holds power in %d rebel provinces." msgstr "" #: server/cityturn.c:555 #, c-format msgid "Game: %s is selling %s (obsolete) for %d." msgstr "" #: server/cityturn.c:734 msgid "Game: WARNING, we're LOW on FUNDS sire." msgstr "" #: server/cityturn.c:783 server/cityturn.c:802 #, c-format msgid "Game: %s needs %s (being built) to grow any further." msgstr "" #: server/cityturn.c:788 #, c-format msgid "Game: %s needs %s to grow any further." msgstr "" #: server/cityturn.c:861 #, c-format msgid "Game: %s grows to size %d." msgstr "" #: server/cityturn.c:871 #, c-format msgid "Game: Famine feared in %s." msgstr "" #: server/cityturn.c:903 #, c-format msgid "Game: Famine feared in %s, %s lost!" msgstr "" #: server/cityturn.c:988 server/cityturn.c:1028 #, c-format msgid "Game: %s can't build %s from the worklist. Purging..." msgstr "" #: server/cityturn.c:1007 server/cityturn.c:1047 #, c-format msgid "" "Game: %s can't build %s from the worklist; tech not yet available. " "Postponing..." msgstr "" #: server/cityturn.c:1015 server/cityturn.c:1055 server/cityturn.c:1156 #, c-format msgid "Game: Production of %s is upgraded to %s in %s." msgstr "" #: server/cityturn.c:1080 #, c-format msgid "Game: %s's worklist is now empty." msgstr "" #: server/cityturn.c:1176 #, c-format msgid "Game: %s can't upkeep %s, unit disbanded." msgstr "" #: server/cityturn.c:1194 #, c-format msgid "Game: %s is building %s, which is no longer available." msgstr "" #: server/cityturn.c:1225 #, c-format msgid "Game: The %s have finished building %s in %s." msgstr "" #: server/cityturn.c:1241 #, c-format msgid "Game: %s has finished building %s." msgstr "" #: server/cityturn.c:1247 #, c-format msgid "Game: %s boosts research, you gain 2 immediate advances." msgstr "" #: server/cityturn.c:1255 #, c-format msgid "Game: The %s have started building a spaceship!" msgstr "" #: server/cityturn.c:1288 #, c-format msgid "Game: %s can't build %s yet." msgstr "" #: server/cityturn.c:1304 #, c-format msgid "Game: %s is finished building %s." msgstr "" #: server/cityturn.c:1347 #, c-format msgid "Game: Can't afford to maintain %s in %s, building sold!" msgstr "" #: server/cityturn.c:1409 #, c-format msgid "Game: Pollution near %s." msgstr "" #: server/cityturn.c:1499 #, c-format msgid "" "Game: %s suggest throttling growth to use %s (being built) more effectively." msgstr "" #: server/cityturn.c:1520 #, c-format msgid "Game: We Love The %s Day celebrated in %s." msgstr "" #: server/cityturn.c:1528 #, c-format msgid "Game: We Love The %s Day canceled in %s." msgstr "" #: server/cityturn.c:1561 #, c-format msgid "Game: Civil disorder in %s." msgstr "" #: server/cityturn.c:1564 #, c-format msgid "Game: CIVIL DISORDER CONTINUES in %s." msgstr "" #: server/cityturn.c:1570 #, c-format msgid "Game: Order restored in %s." msgstr "" #: server/cityturn.c:1579 #, c-format msgid "Game: The people have overthrown your %s, your country is in turmoil." msgstr "" #: server/cityturn.c:1614 #, c-format msgid "Game: %s can't build %s yet, and we can't disband our only city." msgstr "" #: server/cityturn.c:1628 #, c-format msgid "Game: %s is disbanded into %s." msgstr "" #: server/civserver.c:194 #, c-format msgid "Warning: the %s option is obsolete. Use -m to enable the metaserver.\n" msgstr "" #: server/civserver.c:225 #, c-format msgid "Error: unknown option '%s'\n" msgstr "" #: server/civserver.c:237 #, c-format msgid "This is the server for %s" msgstr "" #: server/civserver.c:238 #, c-format msgid "You can learn a lot about Freeciv at %s" msgstr "" #: client/civclient.c:104 server/civserver.c:242 #, c-format msgid "" "Usage: %s [option ...]\n" "Valid options are:\n" msgstr "" #: client/civclient.c:105 server/civserver.c:243 msgid " -h, --help\t\tPrint a summary of the options\n" msgstr "" #: server/civserver.c:244 msgid " -r, --read FILE\tRead startup script FILE\n" msgstr "" #: server/civserver.c:245 msgid " -f, --file FILE\tLoad saved game FILE\n" msgstr "" #: server/civserver.c:246 msgid " -p, --port PORT\tListen for clients on port PORT\n" msgstr "" #: server/civserver.c:247 msgid " -g, --gamelog FILE\tUse FILE as game logfile\n" msgstr "" #: client/civclient.c:106 server/civserver.c:248 msgid " -l, --log FILE\tUse FILE as logfile\n" msgstr "" #: server/civserver.c:249 msgid " -m, --meta\t\tSend info to metaserver\n" msgstr "" #: server/civserver.c:250 msgid " -M, --Metaserver ADDR\tSet ADDR as metaserver address\n" msgstr "" #: server/civserver.c:251 msgid " -s, --server HOST\tList this server as host HOST\n" msgstr "" #: client/civclient.c:116 server/civserver.c:253 msgid "" " -d, --debug NUM\tSet debug log level (0,1,2,3,or 3:file1,min,max:...)\n" msgstr "" #: client/civclient.c:119 server/civserver.c:256 msgid " -d, --debug NUM\tSet debug log level (0,1,2)\n" msgstr "" #: client/civclient.c:121 server/civserver.c:258 msgid " -v, --version\t\tPrint the version number\n" msgstr "" #. add client-specific usage information here #: client/gui-gtk/gui_main.c:160 client/gui-xaw/gui_main.c:227 #: server/civserver.c:259 #, c-format msgid "Report bugs to <%s>.\n" msgstr "" #: server/civserver.c:293 #, c-format msgid "Loading saved game: %s" msgstr "" #: server/civserver.c:297 #, c-format msgid "Couldn't load savefile: %s" msgstr "" #: server/civserver.c:317 #, c-format msgid "Sending info to metaserver [%s]" msgstr "" #. accept new players, wait for serverop to start.. #: server/civserver.c:325 msgid "Now accepting new client connections." msgstr "" #: server/civserver.c:378 msgid "Last player has disconnected: will need to restart." msgstr "" #: server/civserver.c:504 msgid "Game: The game is over..." msgstr "" #: server/civserver.c:694 msgid "Game: Global warming has occurred!" msgstr "" #: server/civserver.c:695 msgid "" "Game: Coastlines have been flooded and vast ranges of grassland have become " "deserts." msgstr "" #: server/civserver.c:794 #, c-format msgid "Failed saving game as %s" msgstr "" #: server/civserver.c:796 #, c-format msgid "Game saved as %s" msgstr "" #: server/civserver.c:823 msgid "The game is already running." msgstr "" #: server/civserver.c:827 msgid "Starting game." msgstr "" #: server/civserver.c:1150 #, c-format msgid "" "Another player named '%s' has already joined the game. Please choose " "another name." msgstr "" #: server/civserver.c:1156 #, c-format msgid "%s is the %s ruler %s." msgstr "" #: server/civserver.c:1183 msgid "Sorry, you can't play. There are no nations left." msgstr "" #: server/civserver.c:1186 server/civserver.c:1461 #, c-format msgid "Game full - %s was rejected." msgstr "" #: server/civserver.c:1238 #, c-format msgid "<%s@%s> has rejoined the game." msgstr "" #: server/civserver.c:1241 #, c-format msgid "<%s@%s> has joined the game." msgstr "" #: server/civserver.c:1248 #, c-format msgid "Game: Player <%s@%s> has reconnected." msgstr "" #: server/civserver.c:1252 #, c-format msgid "Game: Player <%s@%s> has connected." msgstr "" #: server/civserver.c:1272 #, c-format msgid "Welcome to the %s Server running at %s." msgstr "" #: server/civserver.c:1275 #, c-format msgid "Welcome to the %s Server." msgstr "" #: server/civserver.c:1292 #, c-format msgid "Turn-blocking game play: waiting on %s to finish turn..." msgstr "" #: server/civserver.c:1308 #, c-format msgid "There are currently %d players connected:" msgstr "" #: server/civserver.c:1311 msgid "There is currently 1 player connected:" msgstr "" #: server/civserver.c:1317 server/civserver.c:1333 msgid " (R.I.P.)" msgstr "" #: server/civserver.c:1318 msgid " (AI mode)" msgstr "" #: server/civserver.c:1324 msgid "There is 1 other player:" msgstr "" #: server/civserver.c:1326 #, c-format msgid "There are %d other players:" msgstr "" #: server/civserver.c:1334 msgid " (an AI player)" msgstr "" #: server/civserver.c:1365 #, c-format msgid "%s has been added as an AI-controlled player." msgstr "" #: server/civserver.c:1367 #, c-format msgid "Game: %s has been added as an AI-controlled player." msgstr "" #: server/civserver.c:1402 #, c-format msgid "Connection request from %s with client version %d.%d.%d%s" msgstr "" #: server/civserver.c:1412 #, c-format msgid "" "The client is missing a capability that this server needs.\n" "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!" msgstr "" #: server/civserver.c:1419 #, c-format msgid "%s was rejected: mismatched capabilities." msgstr "" #: server/civserver.c:1428 #, c-format msgid "" "The server is missing a capability that the client needs.\n" "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!" msgstr "" #: server/civserver.c:1435 #, c-format msgid "%s was rejected: mismatched capabilities" msgstr "" #: server/civserver.c:1460 server/civserver.c:1503 msgid "Sorry, you can't join. The game is full." msgstr "" #. Used to have here: accept_new_player(req->name, pconn); #. * but duplicate names cause problems even in PRE_GAME_STATE #. * because they are used to identify players for various #. * server commands. --dwp #. #: server/civserver.c:1471 msgid "Sorry, someone else already has that name." msgstr "" #: server/civserver.c:1473 #, c-format msgid "%s was rejected, name already used." msgstr "" #: server/civserver.c:1481 #, c-format msgid "You can't join the game. %s is already connected." msgstr "" #: server/civserver.c:1484 #, c-format msgid "%s was rejected." msgstr "" #: server/civserver.c:1493 msgid "Sorry, you can't join. The game is already running." msgstr "" #: server/civserver.c:1495 #, c-format msgid "Game running - %s was rejected." msgstr "" #: server/civserver.c:1504 #, c-format msgid "game full - %s was rejected." msgstr "" #: server/civserver.c:1526 #, c-format msgid "Lost connection to %s." msgstr "" #: server/civserver.c:1528 #, c-format msgid "Game: Lost connection to %s." msgstr "" #: server/civserver.c:1537 msgid "Lost connection to ." msgstr "" #: server/civserver.c:1574 #, c-format msgid "Ran out of nations. AI controlled player %s not created." msgstr "" #: server/civserver.c:1606 #, c-format msgid "Nation count smaller than aifill; aifill reduced to %d." msgstr "" #: server/civserver.c:1628 #, c-format msgid "Error creating new ai player: %s\n" msgstr "" #: server/civserver.c:1676 #, c-format msgid "Player %d" msgstr "" #. no more unused nation #: server/civserver.c:1691 msgid "Argh! ran out of nations!" msgstr "" #: server/civserver.c:1708 #, c-format msgid "AI is controlling the %s ruled by %s." msgstr "" #: server/civserver.c:1714 #, c-format msgid "Game: %s rules the %s." msgstr "" #: server/console.c:162 msgid "Ok. RFC-style set." msgstr "" #: server/console.c:164 msgid "Ok. Standard style set." msgstr "" #: server/console.c:183 msgid "For introductory help, type 'help'." msgstr "" #: server/diplhand.c:107 server/diplhand.c:110 #, c-format msgid "Game: A treaty containing %d clauses was agreed upon." msgstr "" #: server/diplhand.c:126 server/diplhand.c:129 #, c-format msgid "Game: The %s don't have the promised amount of gold! Treaty canceled!" msgstr "" #: server/diplhand.c:146 #, c-format msgid "Game: You are taught the knowledge of %s." msgstr "" #: server/diplhand.c:150 #, c-format msgid "Game: The %s have aquired %s from the %s" msgstr "" #: server/diplhand.c:165 #, c-format msgid "Game: You get %d gold." msgstr "" #: server/diplhand.c:171 #, c-format msgid "Game: You receive %s's worldmap." msgstr "" #: server/diplhand.c:176 #, c-format msgid "Game: You receive %s's seamap." msgstr "" #: server/diplhand.c:185 #, c-format msgid "Treaty city id %d not found - skipping clause." msgstr "" #: server/diplhand.c:190 #, c-format msgid "Game: You receive city of %s from %s." msgstr "" #: server/diplhand.c:193 #, c-format msgid "Game: You give city of %s to %s." msgstr "" #: server/diplhand.c:315 #, c-format msgid "Game: %s canceled the meeting!" msgstr "" #: server/gamelog.c:63 #, c-format msgid "Couldn't open gamelogfile \"%s\" for appending." msgstr "" #: server/handchat.c:105 #, c-format msgid "Game: %s is an ambiguous name-prefix." msgstr "" #: server/handchat.c:115 #, c-format msgid "Game: There's no player by the name %s." msgstr "" #: server/mapgen.c:721 msgid "Map generator: not enough start positions, fixing." msgstr "" #: server/mapgen.c:724 #, c-format msgid "The map has %i starting positions on %i isles." msgstr "" #: server/mapgen.c:1299 msgid "High landmass - this may take a few seconds." msgstr "" #: server/mapgen.c:1497 msgid "Falling back to generator 2." msgstr "" #: server/mapgen.c:1511 msgid "Generator 3 didn't place all big islands." msgstr "" #: server/mapgen.c:1534 #, c-format msgid "Generator 3 left %li landmass unplaced." msgstr "" #: server/maphand.c:301 msgid "" "Game: New hope sweeps like fire through the country as the discovery of " "railroad is announced.\n" " Workers spontaneously gather and upgrade all cities with railroads." msgstr "" #: server/maphand.c:307 msgid "" "Game: The people are pleased to hear that your scientists finally know about " "railroads.\n" " Workers spontaneously gather and upgrade all cities with railroads." msgstr "" #: server/maphand.c:456 #, c-format msgid "Too few starts %d (need at least %d)." msgstr "" #: server/meta.c:195 #, c-format msgid "Metaserver: bad address: [%s]." msgstr "" #: server/meta.c:197 server/meta.c:217 server/meta.c:238 msgid "Not reporting to the metaserver in this game." msgstr "" #: server/plrhand.c:67 msgid "Herodot's report on the RICHEST Civilizations in the World." msgstr "" #: server/plrhand.c:68 msgid "Herodot's report on the most ADVANCED Civilizations in the World." msgstr "" #: server/plrhand.c:69 msgid "Herodot's report on the most MILITARIZED Civilizations in the World." msgstr "" #: server/plrhand.c:70 msgid "Herodot's report on the HAPPIEST Civilizations in the World." msgstr "" #: server/plrhand.c:71 msgid "Herodot's report on the LARGEST Civilizations in the World." msgstr "" #: server/plrhand.c:88 msgid "Magnificent" msgstr "" #: server/plrhand.c:88 msgid "Glorious" msgstr "" #: server/plrhand.c:88 msgid "Great" msgstr "" #: server/plrhand.c:88 msgid "Decent" msgstr "" #: server/plrhand.c:89 msgid "Mediocre" msgstr "" #: server/plrhand.c:89 msgid "Hilarious" msgstr "" #: server/plrhand.c:89 msgid "Worthless" msgstr "" #: server/plrhand.c:89 msgid "Pathetic" msgstr "" #: server/plrhand.c:90 msgid "Useless" msgstr "" #: server/plrhand.c:130 #, c-format msgid "%2d: The %s %s\n" msgstr "" #: server/plrhand.c:134 msgid "Historian Publishes!" msgstr "" #: server/plrhand.c:176 #, c-format msgid "%2d: The %s City of %s of size %d, with %d wonders\n" msgstr "" #: server/plrhand.c:182 server/plrhand.c:204 msgid "Traveler's Report:" msgstr "" #: server/plrhand.c:183 msgid "The Five Greatest Cities in the World!" msgstr "" #: server/plrhand.c:195 #, c-format msgid "%s in %s (%s)\n" msgstr "" #: server/plrhand.c:199 #, c-format msgid "%s has been DESTROYED\n" msgstr "" #: client/gui-gtk/menu.c:606 client/gui-xaw/menu.c:187 data/helpdata.txt:716 #: server/plrhand.c:205 msgid "Wonders of the World" msgstr "" #: server/plrhand.c:493 msgid "st" msgstr "" #: server/plrhand.c:496 msgid "nd" msgstr "" #: server/plrhand.c:499 msgid "rd" msgstr "" #: server/plrhand.c:504 server/plrhand.c:509 msgid "th" msgstr "" #: server/plrhand.c:601 server/plrhand.c:616 server/plrhand.c:625 #: server/plrhand.c:641 msgid " sq. mi." msgstr "" #: server/plrhand.c:698 server/plrhand.c:713 msgid " M tons" msgstr "" #: server/plrhand.c:722 server/plrhand.c:737 msgid " M goods" msgstr "" #: server/plrhand.c:746 server/plrhand.c:762 msgid " months" msgstr "" #: server/plrhand.c:771 server/plrhand.c:786 msgid " tons" msgstr "" #: server/plrhand.c:806 msgid "Population" msgstr "" #: server/plrhand.c:807 msgid "Land Area" msgstr "" #: server/plrhand.c:808 msgid "Settled Area" msgstr "" #: server/plrhand.c:809 msgid "Research Speed" msgstr "" #: data/civ1/techs.ruleset:301 data/civ2/techs.ruleset:301 #: data/default/techs.ruleset:301 server/plrhand.c:810 msgid "Literacy" msgstr "" #: server/plrhand.c:811 msgid "Production" msgstr "" #: data/civ1/techs.ruleset:175 data/civ2/techs.ruleset:175 #: data/default/techs.ruleset:175 server/plrhand.c:812 msgid "Economics" msgstr "" #: server/plrhand.c:813 msgid "Military Service" msgstr "" #: server/plrhand.c:840 server/plrhand.c:864 msgid "Demographics Report:" msgstr "" #: server/plrhand.c:841 msgid "Sorry, the Demographics report is unavailable." msgstr "" #: server/plrhand.c:846 #, c-format msgid "The %s of the %s" msgstr "" #: server/plrhand.c:1270 #, c-format msgid "%2d: The %s %s scored %d points\n" msgstr "" #: server/plrhand.c:1277 msgid "Final Report:" msgstr "" #: server/plrhand.c:1278 msgid "The Greatest Civilizations in the world." msgstr "" #: server/plrhand.c:1298 #, c-format msgid "Game: %s acquired from The Great Library!" msgstr "" #: server/plrhand.c:1303 #, c-format msgid "Game: The %s have aquired %s from the Great Library" msgstr "" #: server/plrhand.c:1337 #, c-format msgid "Year: %s" msgstr "" #: server/plrhand.c:1361 #, c-format msgid "Game: The %s are no more!" msgstr "" #: server/plrhand.c:1389 #, c-format msgid "%s are first to learn %s" msgstr "" #: server/plrhand.c:1414 #, c-format msgid "Game: Learned %s. Our scientists focus on %s, goal is %s." msgstr "" #: server/plrhand.c:1423 #, c-format msgid "Game: Learned %s. Scientists choose to research %s." msgstr "" #: server/plrhand.c:1428 #, c-format msgid "Game: Learned %s. Scientists choose to research Future Tech. 1." msgstr "" #: server/plrhand.c:1434 #, c-format msgid "Game: Learned Future Tech. %d. Researching Future Tech. %d." msgstr "" #: server/plrhand.c:1444 msgid "" "Game: Great philosophers from all the world join your civilization; you get " "an immediate advance." msgstr "" #: server/plrhand.c:1460 #, c-format msgid "Game: The %s have researched %s." msgstr "" #: server/plrhand.c:1464 #, c-format msgid "%s discover %s" msgstr "" #: server/plrhand.c:1470 #, c-format msgid "Game: The %s have researched Future Tech. %d." msgstr "" #: server/plrhand.c:1474 #, c-format msgid "%s discover Future Tech %d" msgstr "" #: server/plrhand.c:1576 #, c-format msgid "Game: Technology goal is %s." msgstr "" #: server/plrhand.c:1612 msgid "Game: Cannot change rates before game start." msgstr "" #: client/gui-gtk/gamedlgs.c:246 server/plrhand.c:1625 msgid "Tax" msgstr "" #: client/gui-gtk/gamedlgs.c:266 server/plrhand.c:1627 msgid "Luxury" msgstr "" #: client/gui-gtk/gamedlgs.c:286 server/plrhand.c:1629 msgid "Science" msgstr "" #: server/plrhand.c:1630 #, c-format msgid "Game: %s rate exceeds the max rate for %s." msgstr "" #: server/plrhand.c:1688 #, c-format msgid "Game: %s now governs the %s as a %s." msgstr "" #: server/plrhand.c:1721 #, c-format msgid "Game: The %s have incited a revolt!" msgstr "" #: server/plrhand.c:1748 #, c-format msgid "Game: Tax rate exceeded the max rate for %s; adjusted." msgstr "" #: server/plrhand.c:1754 #, c-format msgid "Game: Science rate exceeded the max rate for %s; adjusted." msgstr "" #: server/plrhand.c:1760 #, c-format msgid "Game: Luxury rate exceeded the max rate for %s; adjusted." msgstr "" #: server/plrhand.c:1865 msgid "Message too long in page_player_generic!!" msgstr "" #: server/plrhand.c:2479 msgid "Game: You've been removed from the game!" msgstr "" #: server/plrhand.c:2483 #, c-format msgid "Game: %s has been removed from the game." msgstr "" #: server/ruleset.c:85 #, c-format msgid "Could not find readable ruleset file \"%s\"" msgstr "" #: server/ruleset.c:87 #, c-format msgid "or \"%s\" in data path." msgstr "" #: server/ruleset.c:95 #, c-format msgid "Could not load ruleset file \"%s\"." msgstr "" #: server/ruleset.c:113 msgid "Ruleset datafile appears incompatible:" msgstr "" #: client/tilespec.c:201 client/tilespec.c:209 server/ruleset.c:114 #: server/ruleset.c:122 #, c-format msgid "file: \"%s\"" msgstr "" #: client/tilespec.c:202 client/tilespec.c:210 server/ruleset.c:115 #: server/ruleset.c:123 #, c-format msgid "file options: %s" msgstr "" #: client/tilespec.c:203 client/tilespec.c:211 server/ruleset.c:116 #: server/ruleset.c:124 #, c-format msgid "supported options: %s" msgstr "" #: server/ruleset.c:120 msgid "Ruleset datafile claims required option(s) which we don't support:" msgstr "" #: server/ruleset.c:1925 msgid "Loading rulesets" msgstr "" #: server/spacerace.c:163 msgid "Game: Your spaceship is already launched!" msgstr "" #: server/spacerace.c:168 msgid "Game: Your spaceship can't be launched yet!" msgstr "" #: server/spacerace.c:177 #, c-format msgid "" "Game: The %s have launched a spaceship! It is estimated to arrive on Alpha " "Centauri in %s." msgstr "" #: server/spacerace.c:196 msgid "Game: Spaceship action received, but you don't have a spaceship!" msgstr "" #: server/spacerace.c:205 msgid "Game: You can't modify your spaceship after launch!" msgstr "" #: server/spacerace.c:214 msgid "Game: You don't have any unplaced Space Structurals!" msgstr "" #: server/spacerace.c:219 msgid "Game: That Space Structural would not be connected!" msgstr "" #: server/spacerace.c:233 server/spacerace.c:252 msgid "Game: You don't have any unplaced Space Components!" msgstr "" #: server/spacerace.c:238 msgid "Game: Your spaceship already has the maximum number of Fuel Components!" msgstr "" #: server/spacerace.c:257 msgid "" "Game: Your spaceship already has the maximum number of Propulsion Components!" msgstr "" #: server/spacerace.c:272 server/spacerace.c:292 server/spacerace.c:312 msgid "Game: You don't have any unplaced Space Modules!" msgstr "" #: server/spacerace.c:277 msgid "" "Game: Your spaceship already has the maximum number of Habitation Modules!" msgstr "" #: server/spacerace.c:297 msgid "" "Game: Your spaceship already has the maximum number of Life Support Modules!" msgstr "" #: server/spacerace.c:317 msgid "" "Game: Your spaceship already has the maximum number of Solar Panel Modules!" msgstr "" #: server/spacerace.c:336 #, c-format msgid "Game: With the capture of %s's capital, the %s spaceship is lost!" msgstr "" #: server/spacerace.c:374 #, c-format msgid "Game: The %s spaceship has arrived at Alpha Centauri." msgstr "" #: server/stdinhand.c:138 msgid "Map width in squares" msgstr "" #: server/stdinhand.c:143 msgid "Map height in squares" msgstr "" #: server/stdinhand.c:151 msgid "Method used to generate map" msgstr "" #: server/stdinhand.c:152 msgid "" "1 = standard, with random continents;\n" "2 = equally sized large islands with one player each, and twice that many\n" " smaller islands;\n" "3 = equally sized large islands with one player each, and a number of other\n" " islands of similar size;\n" "4 = equally sized large islands with two players on every island (or one\n" " with three players for an odd number of players), and additional\n" " smaller islands.\n" "Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n" "(Zero indicates a scenario map.)" msgstr "" #: server/stdinhand.c:166 msgid "Amount of land vs ocean" msgstr "" #: server/stdinhand.c:171 msgid "Amount of hills/mountains" msgstr "" #: server/stdinhand.c:172 msgid "" "Small values give flat maps, higher values give more hills and mountains." msgstr "" #: server/stdinhand.c:178 msgid "Amount of river squares" msgstr "" #: server/stdinhand.c:183 msgid "Amount of grass squares" msgstr "" #: server/stdinhand.c:188 msgid "Amount of forest squares" msgstr "" #: server/stdinhand.c:193 msgid "Amount of swamp squares" msgstr "" #: server/stdinhand.c:198 msgid "Amount of desert squares" msgstr "" #: server/stdinhand.c:203 msgid "Map generation random seed" msgstr "" #: server/stdinhand.c:204 msgid "" "The same seed will always produce the same map; for zero (the default) a " "seed will be chosen based on the time, to give a random map." msgstr "" #: server/stdinhand.c:216 msgid "General random seed" msgstr "" #: server/stdinhand.c:217 msgid "For zero (the default) a seed will be chosen based on the time." msgstr "" #: server/stdinhand.c:222 msgid "Amount of \"special\" resource squares" msgstr "" #: server/stdinhand.c:223 msgid "" "Special resources improve the basic terrain type they are on. The server " "variable's scale is parts per thousand." msgstr "" #: server/stdinhand.c:229 msgid "Amount of huts (minor tribe villages)" msgstr "" #: server/stdinhand.c:239 msgid "Minimum number of players" msgstr "" #: server/stdinhand.c:240 msgid "" "There must be at least this many players (connected players or AI's) before " "the game can start." msgstr "" #: server/stdinhand.c:246 msgid "Maximum number of players" msgstr "" #: server/stdinhand.c:247 msgid "" "For new games, the game will start automatically if/when this number of " "players are connected or (for AI's) created." msgstr "" #: server/stdinhand.c:253 msgid "Number of players to fill to with AI's" msgstr "" #: server/stdinhand.c:254 msgid "" "If there are fewer than this many players when the game starts, extra AI " "players will be created to increase the total number of players to the value " "of this option." msgstr "" #: server/stdinhand.c:264 msgid "Number of initial settlers per player" msgstr "" #: server/stdinhand.c:269 msgid "Number of initial explorers per player" msgstr "" #: server/stdinhand.c:274 msgid "Starting gold per player" msgstr "" #: server/stdinhand.c:279 msgid "Number of initial advances per player" msgstr "" #: server/stdinhand.c:285 msgid "Data subdir containing techs.ruleset" msgstr "" #: server/stdinhand.c:286 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"techs.ruleset\". The advances (technologies) present in the game " "will be initialized from this file. See also README.rulesets." msgstr "" #: server/stdinhand.c:297 msgid "Data subdir containing governments.ruleset" msgstr "" #: server/stdinhand.c:298 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"governments.ruleset\". The government types available in the game " "will be initialized from this file. See also README.rulesets." msgstr "" #: server/stdinhand.c:309 msgid "Data subdir containing units.ruleset" msgstr "" #: server/stdinhand.c:310 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"units.ruleset\". The unit types present in the game will be " "initialized from this file. See also README.rulesets." msgstr "" #: server/stdinhand.c:321 msgid "Data subdir containing buildings.ruleset" msgstr "" #: server/stdinhand.c:322 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"buildings.ruleset\". The building types (City Improvements and " "Wonders) in the game will be initialized from this file. See also " "README.rulesets." msgstr "" #: server/stdinhand.c:333 msgid "Data subdir containing terrain.ruleset" msgstr "" #: server/stdinhand.c:334 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"terrain.ruleset\". The terrain types present in the game will be " "initialized from this file. See also README.rulesets." msgstr "" #: server/stdinhand.c:345 msgid "Data subdir containing nations.ruleset" msgstr "" #: server/stdinhand.c:346 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"nations.ruleset\". The nations present in the game will be " "initialized from this file. See also README.rulesets." msgstr "" #: server/stdinhand.c:357 msgid "Data subdir containing cities.ruleset" msgstr "" #: server/stdinhand.c:358 msgid "" "This should specify a subdirectory of the data directory, containing a file " "called \"cities.ruleset\". The file is used to initialize city data (such " "as city style). See also README.rulesets." msgstr "" #: server/stdinhand.c:368 msgid "Points required to gain a new advance" msgstr "" #: server/stdinhand.c:369 msgid "This affects how quickly players can research new technology." msgstr "" #: server/stdinhand.c:374 msgid "Percentage penalty when changing tech" msgstr "" #: server/stdinhand.c:375 msgid "" "If you change your current research technology, and you have positive " "research points, you lose this percentage of those research points. This " "does not apply if you have just gained tech this turn." msgstr "" #: server/stdinhand.c:383 msgid "Penalty when getting tech from treaty" msgstr "" #: server/stdinhand.c:384 msgid "" "For each advance you gain from a diplomatic treaty, you lose research points " "equal to this percentage of the cost to research an new advance. You can " "end up with negative research points if this is non-zero." msgstr "" #: server/stdinhand.c:392 msgid "Penalty when getting tech from conquering" msgstr "" #: server/stdinhand.c:393 msgid "" "For each advance you gain by conquering an enemy city, you lose research " "points equal to this percentage of the cost to research an new advance. You " "can end up with negative research points if this is non-zero." msgstr "" #: server/stdinhand.c:401 msgid "Penalty when getting a free tech" msgstr "" #: server/stdinhand.c:402 msgid "" "For each advance you gain \"for free\" (other than covered by diplcost or " "conquercost: specifically, from huts or from the Great Library), you lose " "research points equal to this percentage of the cost to research a new " "advance. You can end up with negative research points if this is non-zero." msgstr "" #: server/stdinhand.c:411 msgid "Food required for a city to grow" msgstr "" #: server/stdinhand.c:416 msgid "Percentage food lost when need aqueduct" msgstr "" #: server/stdinhand.c:417 msgid "" "If a city would expand, but it can't because it needs an Aqueduct (or Sewer " "System), it loses this percentage of its foodbox (or half that amount if it " "has a Granary)." msgstr "" #: server/stdinhand.c:424 msgid "City size before people become unhappy" msgstr "" #: server/stdinhand.c:425 msgid "" "Before other adjustments, the first unhappysize citizens in a city are " "happy, and subsequent citizens are unhappy. See also cityfactor." msgstr "" #: server/stdinhand.c:432 msgid "Number of cities for higher unhappiness" msgstr "" #: server/stdinhand.c:433 msgid "" "When the number of cities a player owns is greater than cityfactor, one " "extra citizen is unhappy before other adjustments; see also unhappysize. " "This assumes a Democracy; for other governments the effect occurs at smaller " "numbers of cities." msgstr "" #: server/stdinhand.c:442 msgid "Chance for conquered building destruction" msgstr "" #: server/stdinhand.c:443 msgid "" "When a player conquers a city, each City Improvement has this percentage " "chance to be destroyed." msgstr "" #: server/stdinhand.c:449 msgid "Style of Civ rules" msgstr "" #: server/stdinhand.c:450 msgid "" "Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n" "Currently this option affects the following rules:\n" " - Civ2 exposes more area at the very start of a new game.\n" " - Civ2 allows the player to pick which improvement to pillage.\n" " - In Civ2, cities cannot be built next to each other.\n" " - In Civ2, overflight of a hut causes it to disappear.\n" " - In Civ2, cities on mountains produce some food.\n" "See also README.rulesets and the techs, units, buildings and terrain options." msgstr "" #: server/stdinhand.c:463 msgid "Barbarian appearance frequency" msgstr "" #: server/stdinhand.c:464 msgid "" "0 - no barbarians \n" "1 - barbarians only in huts \n" "2 - normal rate of barbarian appearance \n" "3 - frequent barbarian uprising \n" "4 - raging hordes, lots of barbarians" msgstr "" #: server/stdinhand.c:473 msgid "Barbarian onset year" msgstr "" #: server/stdinhand.c:474 msgid "Barbarians will not appear before this year." msgstr "" #: server/stdinhand.c:479 msgid "Chance of moving into tile after attack" msgstr "" #: server/stdinhand.c:480 msgid "" "If set to 0, combat is Civ1/2-style (when you attack, you remain in place). " "If set to 100, attacking units will always move into the tile they attacked " "if they win the combat (and no enemy units remain in the tile). If set to a " "value between 0 and 100, this will be used as the percent chance of " "\"occupying\" territory." msgstr "" #: server/stdinhand.c:494 msgid "Chance in diplomat/spy contests" msgstr "" #: server/stdinhand.c:495 #, c-format msgid "" "A Diplomat or Spy acting against a city which has one or more defending " "Diplomats or Spies has a diplchance (percent) chance to defeat each such " "defender. Also, the chance of a Spy returning from a successful mission is " "diplchance percent. (Diplomats never return.) Also, a basic chance of " "success for Diplomats and Spies. Defending Spys are generally twice as " "capable as Diplomats, veteran units 50% more capable than non-veteran ones." msgstr "" #: server/stdinhand.c:506 msgid "Whether to allow space race" msgstr "" #: server/stdinhand.c:507 msgid "If this option is 1, players can build spaceships." msgstr "" #: server/stdinhand.c:512 msgid "Minimum number of cities for civil war" msgstr "" #: server/stdinhand.c:513 msgid "" "A civil war is triggered if a player has at least this many cities and the " "player's capital is captured. If this option is set to the maximum value, " "civil wars are turned off altogether." msgstr "" #: server/stdinhand.c:527 msgid "Year the game ends" msgstr "" #: server/stdinhand.c:532 msgid "Maximum seconds per turn" msgstr "" #: server/stdinhand.c:533 msgid "" "If all players have not hit \"end turn\" before this time is up, then the " "turn ends automatically. Zero means there is no timeout." msgstr "" #: server/stdinhand.c:539 msgid "Turn-blocking game play mode" msgstr "" #: server/stdinhand.c:540 msgid "" "If this is set to 1 the game turn is not advanced until all players have " "finished their turn, including disconnected players." msgstr "" #: server/stdinhand.c:546 msgid "What is in the Demographics report" msgstr "" #: server/stdinhand.c:547 msgid "" "This should be a string of characters, each of which specifies the the " "inclusion of a line of information in the Demographics report.\n" "The characters and their meanings are:\n" " N = include Population P = include Production\n" " A = include Land Area E = include Economics\n" " S = include Settled Area M = include Military Service\n" " R = include Research Speed O = include Pollution\n" " L = include Literacy\n" "Additionally, the following characters control whether or not certain " "columns are displayed in the report:\n" " q = display \"quantity\" column r = display \"rank\" column\n" " b = display \"best nation\" column\n" "(The order of these characters is not significant, but their case is.)" msgstr "" #: server/stdinhand.c:566 msgid "Turns per auto-save" msgstr "" #: server/stdinhand.c:567 msgid "" "The game will be automatically saved per this number of turns.\n" "Zero means never auto-save." msgstr "" #: server/stdinhand.c:573 msgid "Whether to log player statistics" msgstr "" #: server/stdinhand.c:574 msgid "" "If this is set to 1, player statistics are appended to the file " "\"civscore.log\" every turn. These statistics can be used to create power " "graphs after the game." msgstr "" #: server/stdinhand.c:581 msgid "Detail level for logging game events" msgstr "" #: server/stdinhand.c:582 msgid "" "Only applies if the game log feature is enabled (with the -g command line " "option). Levels: 0=no logging, 20=standard logging, 30=detailed logging, " "40=debuging logging." msgstr "" #: server/stdinhand.c:721 msgid "Start the game, or restart after loading a savegame." msgstr "" #: server/stdinhand.c:722 msgid "" "This command starts the game. When starting a new game, it should be used " "after all human players have connected, and AI players have been created (if " "required), and any desired changes to initial server options have been made. " " After 'start', each human player will be able to choose their nation, and " "then the game will begin. This command is also required after loading a " "savegame for the game to recommence. Once the game is running this command " "is no longer available, since it would have no effect." msgstr "" #. translate <> only #: server/stdinhand.c:735 msgid "" "help\n" "help commands\n" "help options\n" "help \n" "help " msgstr "" #: server/stdinhand.c:740 msgid "Show help about server commands and server options." msgstr "" #: server/stdinhand.c:741 msgid "" "With no arguments gives some introductory help. With argument \"commands\" " "or \"options\" gives respectively a list of all commands or all options. " "Otherwise the argument is taken as a command name or option name, and help " "is given for that command or option. For options, the help information " "includes the current and default values for that option. The argument may " "be abbreviated where unambiguous." msgstr "" #: server/stdinhand.c:752 msgid "Show a list of players." msgstr "" #: server/stdinhand.c:756 msgid "Quit the game and shutdown the server." msgstr "" #. translate <> only #: server/stdinhand.c:760 msgid "cut " msgstr "" #: server/stdinhand.c:761 msgid "Cut connection to player." msgstr "" #. translate <> only #: server/stdinhand.c:765 msgid "" "explain\n" "explain " msgstr "" #: server/stdinhand.c:767 msgid "Explain server options." msgstr "" #: server/stdinhand.c:768 msgid "" "The 'explain' command gives a subset of the functionality of 'help', and is " "included for backward compatibility. With no arguments it gives a list of " "options (like 'help options'), and with an argument it gives help for a " "particular option (like 'help ')." msgstr "" #. translate <> only #: server/stdinhand.c:775 msgid "" "show\n" "show \n" "show " msgstr "" #: server/stdinhand.c:778 msgid "Show server options." msgstr "" #: server/stdinhand.c:779 msgid "" "With no arguments, shows all server options (or available options, when used " "by clients). With an argument, show only the named option, or options with " "that prefix." msgstr "" #: server/stdinhand.c:785 msgid "Show current scores." msgstr "" #: server/stdinhand.c:786 msgid "" "For each connected client, pops up a window showing the current player " "scores." msgstr "" #: server/stdinhand.c:790 msgid "set " msgstr "" #: server/stdinhand.c:791 msgid "Set server options." msgstr "" #: server/stdinhand.c:795 msgid "This command is not currently implemented." msgstr "" #: server/stdinhand.c:801 msgid "Control metaserver connection." msgstr "" #: server/stdinhand.c:802 msgid "" "'meta ?' reports on the status of the connection to metaserver..\n" "'meta d' or 'meta down' brings the metaserver connection down.\n" "'meta u' or 'meta up' brings the metaserver connection up." msgstr "" #. translate <> only #: server/stdinhand.c:808 msgid "metainfo " msgstr "" #: server/stdinhand.c:809 msgid "Set metaserver info line." msgstr "" #. translate <> only #: server/stdinhand.c:813 msgid "metaserver
" msgstr "" #: server/stdinhand.c:814 msgid "Set address for metaserver to report to." msgstr "" #. translate <> only #: server/stdinhand.c:818 msgid "aitoggle " msgstr "" #: server/stdinhand.c:819 msgid "Toggle AI status of player." msgstr "" #. translate <> only #: server/stdinhand.c:823 msgid "create " msgstr "" #: server/stdinhand.c:824 msgid "Create an AI player with a given name." msgstr "" #: server/stdinhand.c:825 msgid "" "The 'create' command is only available before the game has been started." msgstr "" #. translate <> only #: server/stdinhand.c:830 msgid "" "easy\n" "easy " msgstr "" #: server/stdinhand.c:832 msgid "Set one or all AI players to 'easy'." msgstr "" #: server/stdinhand.c:833 msgid "" "With no arguments, sets all AI players to skill level 'easy', and sets the " "default level for any new AI players to 'easy'. With an argument, sets the " "skill level for that player only." msgstr "" #. translate <> only #: server/stdinhand.c:839 msgid "" "normal\n" "normal " msgstr "" #: server/stdinhand.c:841 msgid "Set one or all AI players to 'normal'." msgstr "" #: server/stdinhand.c:842 msgid "" "With no arguments, sets all AI players to skill level 'normal', and sets the " "default level for any new AI players to 'normal'. With an argument, sets " "the skill level for that player only." msgstr "" #. translate <> only #: server/stdinhand.c:848 msgid "" "hard\n" "hard " msgstr "" #: server/stdinhand.c:850 msgid "Set one or all AI players to 'hard'." msgstr "" #: server/stdinhand.c:851 msgid "" "With no arguments, sets all AI players to skill level 'hard', and sets the " "default level for any new AI players to 'hard'. With an argument, sets the " "skill level for that player only." msgstr "" #. confusing to leave this at ALLOW_CTRL #. translate <> only #: server/stdinhand.c:857 msgid "" "cmdlevel\n" "cmdlevel \n" "cmdlevel new\n" "cmdlevel " msgstr "" #: server/stdinhand.c:861 msgid "Query or set command-level access." msgstr "" #: server/stdinhand.c:862 msgid "" "The command-level controls which server commands are available to players " "via the client chatline. The available levels are:\n" " none - no commands\n" " info - informational commands only\n" " ctrl - commands that affect the game and users\n" " hack - *all* commands - dangerous!\n" "With no arguments, the current command-levels are reported.\n" "With a single argument, the level is set for all existing connections, and " "the default is set for future connections.\n" "If 'new' is specified, the default level is set for future connections.\n" "If a player name is specified, the level is set for that player only.\n" "Command-levels do not persist if a player disconnects, because some " "untrusted person could reconnect as that player." msgstr "" #. translate <> only #: server/stdinhand.c:878 msgid "remove " msgstr "" #: server/stdinhand.c:879 msgid "Fully remove player from game." msgstr "" #: server/stdinhand.c:880 msgid "" "This *completely* removes a player from the game, including all cities and " "units etc. Use with care!" msgstr "" #. translate <> only #: server/stdinhand.c:885 msgid "save " msgstr "" #: server/stdinhand.c:886 msgid "Save game to file." msgstr "" #: server/stdinhand.c:887 msgid "" "Save the current game to a file. Currently there may be some problems with " "saving the game before it has been started. To reload a savegame created by " "'save', start the server with the command-line argument:\n" " --file \n" "and use the 'start' command once players have reconnected." msgstr "" #. translate <> only #: server/stdinhand.c:896 msgid "read " msgstr "" #: server/stdinhand.c:897 msgid "Process server commands from file." msgstr "" #. translate <> only #: server/stdinhand.c:901 msgid "write " msgstr "" #: server/stdinhand.c:902 msgid "Write current settings as server commands to file." msgstr "" #. translate <> only #: server/stdinhand.c:906 msgid "log " msgstr "" #: server/stdinhand.c:907 msgid "Generate a log message." msgstr "" #: server/stdinhand.c:908 msgid "" "Generates a 'log message' with level 1. This is mostly useful for debugging " "the logging system." msgstr "" #: server/stdinhand.c:913 msgid "Change server output style to 'RFC-style'." msgstr "" #: server/stdinhand.c:917 msgid "Change server output style to normal style." msgstr "" #: server/stdinhand.c:921 msgid "Abort the server and generate a 'core' file." msgstr "" #: server/stdinhand.c:922 msgid "This is mostly useful for debugging purposes." msgstr "" #: server/stdinhand.c:1044 msgid "(ambiguous)" msgstr "" #: client/packhand.c:591 server/stdinhand.c:1045 msgid "(unknown)" msgstr "" #: server/stdinhand.c:1121 msgid "Name is empty, so cannot be a player." msgstr "" #: server/stdinhand.c:1125 msgid "Name is too long, so cannot be a player." msgstr "" #: server/stdinhand.c:1129 #, c-format msgid "Player name prefix '%s' is ambiguous." msgstr "" #: server/stdinhand.c:1133 #, c-format msgid "No player by the name of '%s'." msgstr "" #: server/stdinhand.c:1152 #, c-format msgid "Open metaserver connection to [%s]." msgstr "" #: server/stdinhand.c:1155 msgid "Metaserver connection opened." msgstr "" #: server/stdinhand.c:1166 #, c-format msgid "Close metaserver connection to [%s]." msgstr "" #: server/stdinhand.c:1169 msgid "Metaserver connection closed." msgstr "" #: server/stdinhand.c:1182 msgid "Metaserver connection is open." msgstr "" #: server/stdinhand.c:1185 msgid "Metaserver connection is closed." msgstr "" #: server/stdinhand.c:1193 msgid "Metaserver connection is already open." msgstr "" #: server/stdinhand.c:1201 msgid "Metaserver connection is already closed." msgstr "" #: server/stdinhand.c:1205 msgid "Argument must be 'u', 'up', 'd', 'down', or '?'." msgstr "" #: server/stdinhand.c:1217 msgid "Not reporting to the metaserver." msgstr "" #: server/stdinhand.c:1219 #, c-format msgid "Metaserver infostring set to '%s'." msgstr "" #: server/stdinhand.c:1222 msgid "Metaserver info string set." msgstr "" #: server/stdinhand.c:1236 #, c-format msgid "Metaserver is now [%s]." msgstr "" #: server/stdinhand.c:1239 msgid "Metaserver address set." msgstr "" #: server/stdinhand.c:1311 msgid "The game cannot be saved before it is started." msgstr "" #: server/stdinhand.c:1334 msgid "Cannot toggle a barbarian player." msgstr "" #: server/stdinhand.c:1340 #, c-format msgid "Game: %s is now AI-controlled." msgstr "" #: server/stdinhand.c:1342 #, c-format msgid "%s is now under AI control." msgstr "" #: server/stdinhand.c:1354 #, c-format msgid "Game: %s is now human." msgstr "" #: server/stdinhand.c:1356 #, c-format msgid "%s is now under human control." msgstr "" #: server/stdinhand.c:1375 msgid "Can't add AI players once the game has begun." msgstr "" #: server/stdinhand.c:1382 msgid "Can't add more players, server is full." msgstr "" #: server/stdinhand.c:1388 msgid "Can't use an empty name." msgstr "" #: server/stdinhand.c:1395 #, c-format msgid "That name exceeds the maximum of %d chars." msgstr "" #: server/stdinhand.c:1402 msgid "A player already exists by that name." msgstr "" #: server/stdinhand.c:1411 #, c-format msgid "Error creating new ai player: %s." msgstr "" #: server/stdinhand.c:1418 #, c-format msgid "Created new AI player: %s." msgstr "" #: server/stdinhand.c:1441 #, c-format msgid "Removed player %s from the game." msgstr "" #: server/stdinhand.c:1450 #, c-format msgid "Sorry, the '%s' command is not implemented yet." msgstr "" #: server/stdinhand.c:1480 #, c-format msgid "Could not read script file '%s'." msgstr "" #: server/stdinhand.c:1549 #, c-format msgid "Could not write script file '%s'." msgstr "" #: server/stdinhand.c:1576 #, c-format msgid "Cannot decrease command level '%s' for player '%s'; you only have '%s'." msgstr "" #: server/stdinhand.c:1584 #, c-format msgid "Game: You now have access level '%s'." msgstr "" #: server/stdinhand.c:1616 msgid "Command levels in effect:" msgstr "" #: server/stdinhand.c:1631 #, c-format msgid "Default command level for new connections: %s" msgstr "" #: server/stdinhand.c:1640 msgid "Error: command level must be one of 'none', 'info', 'ctrl', or 'hack'." msgstr "" #: server/stdinhand.c:1645 #, c-format msgid "Cannot increase command level to '%s'; you only have '%s' yourself." msgstr "" #: server/stdinhand.c:1672 server/stdinhand.c:1707 #, c-format msgid "Command access level set to '%s' for player %s." msgstr "" #: server/stdinhand.c:1677 server/stdinhand.c:1712 #, c-format msgid "Command access level could not be set to '%s' for player %s." msgstr "" #: server/stdinhand.c:1685 #, c-format msgid "Default command access level set to '%s'." msgstr "" #: server/stdinhand.c:1687 #, c-format msgid "Game: All players now have access level '%s'." msgstr "" #: server/stdinhand.c:1693 #, c-format msgid "default command access level set to '%s'" msgstr "" #: server/stdinhand.c:1695 #, c-format msgid "Game: New connections will have access level '%s'." msgstr "" #: server/stdinhand.c:1701 #, c-format msgid "Cannot change command access for unconnected player '%s'." msgstr "" #: server/stdinhand.c:1756 server/stdinhand.c:1759 msgid "Option:" msgstr "" #: server/stdinhand.c:1769 server/stdinhand.c:2422 msgid "Description:" msgstr "" #: server/stdinhand.c:1774 #, c-format msgid "Status: %s" msgstr "" #: server/stdinhand.c:1775 msgid "changeable" msgstr "" #: server/stdinhand.c:1775 msgid "fixed" msgstr "" #: server/stdinhand.c:1780 #, c-format msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d" msgstr "" #: server/stdinhand.c:1784 #, c-format msgid "Value: \"%s\", Default: \"%s\"" msgstr "" #: server/stdinhand.c:1802 msgid "Explanations are available for the following server options:" msgstr "" #: server/stdinhand.c:1842 msgid "No explanation for that yet." msgstr "" #: server/stdinhand.c:1845 server/stdinhand.c:2082 msgid "Ambiguous option name." msgstr "" #: server/stdinhand.c:1869 #, c-format msgid "%-20svalue (min , max)" msgstr "" #: server/stdinhand.c:1869 server/stdinhand.c:2013 msgid "Option" msgstr "" #: server/stdinhand.c:1871 msgid "Server Options (initial)" msgstr "" #: server/stdinhand.c:1872 msgid "Server Options (ongoing)" msgstr "" #: server/stdinhand.c:1910 server/stdinhand.c:1935 server/stdinhand.c:1946 #, c-format msgid "%s is now %s." msgstr "" #: server/stdinhand.c:1938 #, c-format msgid "%s is not controlled by the AI." msgstr "" #: server/stdinhand.c:1950 #, c-format msgid "Setting game.skill_level to %d." msgstr "" #: server/stdinhand.c:1959 msgid "Crashing and burning." msgstr "" #: server/stdinhand.c:1987 #, c-format msgid "Sorry, you do not have access to view option '%s'." msgstr "" #: server/stdinhand.c:1992 #, c-format msgid "Unknown option '%s'." msgstr "" #: server/stdinhand.c:2009 msgid "+ means you may change the option" msgstr "" #: server/stdinhand.c:2010 msgid "= means the option is on its default value" msgstr "" #: server/stdinhand.c:2013 #, c-format msgid "%-*s value (min,max) " msgstr "" #: server/stdinhand.c:2014 msgid "description" msgstr "" #: server/stdinhand.c:2077 msgid "Undefined argument. Usage: set